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Patch Notes

5th June 2008 15:00

Deployment 9.3 - Patchnotes and Known Issues - 5th June 2008 [Test Server]

Highlights:

  • There is a “Test” CP Wargame map that will be available to players on the PTS but is not intended to go Live with D9.
  • Clan Lockbox is now available but is only in testing and is not intended to go live with D9.
  • A new instance “Velon Hollow” is also available for testing before being made available on the live servers at a later date.
  • Eight Control points across the game have had modifications made to walls and layout.
  • It is now possible to wager items for increased Prestige Gain in combat actions and to gain Prestige by fighting other players.
  • Squad merge functionality.
  • The Realtime Quality Scaling (RQS) system has had some improvements.


19th May 2008 15:50

Deployment 8.4 (Live Server)

Deployment 8.4 has gone live - here are the most recent patch notes for 8.2, 8.3 and 8.4 - including the “Cellar"-PvP arena, Prestige and a lot more.


6th May 2008 8:40

Deployment 8.2 - Tuesday 6th May 2008 [Test Server]

Welcome to Deployment 8!  If you haven’t heard by now we are going to drop the 1.X.x build terminology and use the new name: “Deployment”. 

For this Deployment, the Orion database will be copied to the Public Test Server.

**Please note that the aggro changes in 1.7.7 are not in this build, but will be added in a later version of Deployment 8**


6th May 2008 8:11

Deployment 7.7 [Live Server]

  • Made adjustments to AI Aggro to make NPC aggro more logical. NPCs will still ‘bring a friend’ if you happen to attack one of their buddies standing next to them, but not if their buddy is in a completely different location.

1st May 2008 7:30

1.7.6 - Patchnotes - Thursday 1st May 2008

  • Corrected a bug that allowed Control Point vendors to take tokens from multiple stacks when you purchased an item.
  • Fixed an issue that caused certain healing discs not to work properly.

27th April 2008 9:00

1.7.5 - Patchnotes and Known Issues - Monday 28th April 2008

Avatars


  • Asset optimisation of Motor Assist armour sets (Polygon and texture reduction).
  • Improved lighting in Character Selection & Character Creation windows.
  • We are working on the female avatars in an effort to make them more beautiful.
  • Refined female stances on all weapon types.
  • Refined female body shape on Motor Assist armour sets.


11th April 2008 8:44

Patch 1.6.7

  • A few Logos reliquaries had a bug in their reward package causing them to be empty.
  • Fixed memory leak and lag on the Incline map due to some recent NPC changes.


9th April 2008 9:42

Patch 1.6.6.1

  • PvP: Wargame results should now display correctly.
  • Captured Pirolja Midja (Déclivité): Will now respawn if killed.
  • Armor piercing on equipped TSR or injection guns is no longer being applied to ability damage.
  • Supply Sergeant Otto should now respawn if he dies.


27th March 2008 14:48

Patch Notes and Known Issues - Thursday 27th March 2008

Maps and Missions

  • Adjusted assets and terrain to correct a stuck location in the Staal Junkyard.
  • Edited map area to prevent player escape on Valverde Marshes.
  • Granitours on Abyss will no longer stop spawning.
  • Rewrote briefing text for Abyss loading screen.
  • Mires “Instant Messaging” will now remove the final mission item and complete properly.
  • Tahrendra Base “Break On Through,” if player set the explosives to seal the barracks, but runs inside before the doors seal, they will be killed by the explosion instead of being trapped in the sealed room.
  • Abyss “Double Agent” will now complete properly for both branching choices.
  • Mires “Prisoner Transfer” - Now with actual prisoners!
  • Completing “Mires Targets of Opportunity” will correctly award the title “Master Of Mires.”


26th February 2008 10:00

Patch Notes and Known Issues - 26th February 2008

Maps and Missions:



  • Added new named regions on Torden Abyss for: Tampeii Cavern, Tampeii Settlement, Dybukkar Underground, Dybukkar Cavern, Tantalus Cave, Tantalus Base Hospital


  • Added a Death Region for a fade to black when player leaps over the edge of the Abyssal Shelf


  • Made several corrections to region overlaps that were causing awkward lighting and music changes


  • Level 1 and Level 3 Access Key passes will now drop for every player in Maligo Base regardless of distance.


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