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Tabula Rasa has a server maintenance outage window reserved from 10am-12pm GMT daily. Please note: while we are reserving this daily two-hour period for maintenance updates, they will not necessarily require the entire two hours and additional updates may be scheduled outside this time-period as needed. We may also perform maintenance on additional TR-related servers, such as the web servers, message boards, or login servers.

Please note, Deployments’ implementations may take up to four hours, from 10am.2pm GMT.

Deployment 11 Minor Patch

This morning a minor patch was applied to the Live servers to fix some game issues:

  • Fixed an issue with rewards for mission “Operation:Cauterize” on Incline.
  • Fixed an issue that caused characters to become stuck intermittently.
  • Mission: What Evil Lurks (Caves of Donn): If a player completes the mission then leaves the instance (allowing it to reset), he/she would be unable to “bomb the cave in” upon returning. This has been corrected.
  • Palisades: Force Field in AFS base is no longer red.

Deployment 11 is now live

Welcome to Deployment 11 Soldiers! Here are the highlights of this new Deployment:

  • The new Bybukkar Garrison instance in the Abyss, for level 50 players!
  • New “Operation Immortality"-themed missions
  • Revamped and revised tutorial!
  • Revised low-level zones,
  • The Redshirts (NPC soldiers) are here!
  • New rocket launchers series II,
  • New software Anti-Aliasing system,
  • and much, much more!

For the full set of patchnotes, head over to that section.


Extended Server Maintenance Window

We are currently applying Deployment 11 onto the Live servers and are going to need more time. We will be bringing the servers back up as quickly as possible.


D11.6 on PTS

D11.6 was applied to the Public Test Server last night:

  • Fixed an issue when having full inventory may stop you from logging into the game if you are given a Veteran Reward.
  • UI: Loading Screen: Tilde Tooltip is now correct.
  • UI: Teleport/Waypoint/Dropship Map: Destination Icons on map are now more responsive than in previous D11 versions.
  • Auto-Configure will now choose different settings on some hardware based on resolution it chooses to use.
  • Fixed a small issue with the dynamic map loading code ("bubble") that could possibly cause movement logic to break, making your character get stuck or rooted in a fixed position.

For the full set of patchnotes, head over to this section.


D11.4 and D11.5 on PTS

D11.4 and D11.5 were implemented onto the PTS over the weekend. Read on for the full D11.4 and D11.5 patchnotes.


Deployment 11 - Now on PTS

Last night we published Deployment 11 on the Public Test Server!

The Highlights

  • New instance: Omega Labs (Lv. 50)
  • New “Operation Immortality"-themed missions
  • Revamped and revised tutorial!
  • Revised low-level zones
  • The Redshirts (NPC soldiers) are here
  • New rocket launchers series II
  • New software Anti-Aliasing system
  • and much, much more!

A guide how to access the Public Test Server can be found here.


Today’s maintenance

As some of you will know, we are in the process of pushing Deployment 10 onto the live servers. As a result, today’s maintenance will last a bit longer than the usual 2 hours. In the meantime, feel free to have a look at the D10 patchnotes here!


Deployment 10 is now live

Highlights


  • Reflective and Stealth armor optimization is complete.
  • Two new Incendiary shotgun types have been added:
    • Double-barrel shotguns appear at Level 23.
    • Tri-barrel shotguns appear at Level 34.
  • Reduced the amount of time rez trauma is active. It is now active for only 2 minutes, 4 minutes and 6 minutes respectively.
  • Clan lockboxes are now available in the game.
  • A logout timer has been implemented to prevent players from logging out to avoid death.
  • Gray Market Vendors can now be found if you look for them!
  • Looking for Squad - By typing /lfs or using the radial menu you can now bring up options for creating or searching ads.
  • Changes to video settings within the predefined modes to optimize performance.
  • The “bubble” system mentioned on the website is now online.

For the full patchnotes, have a look in this section.


D10.6 on PTS

Deployment 10.6 is now on the Public Test Server!


D10.5 on PTS

D10.5 was implemented on the Public Test Server last week and contains a few more fixes before it gets pushed onto the live Server.


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