News
D10.5 on PTS
21st July 2008 7:41 Posted by Avatea
D10.5 was implemented on the Public Test Server last week and contains a few more fixes before it gets pushed onto the live Server.
- Scatterbombs - The initial implementation of Proficiency to Scatterbombs did not offer the flavor and uniqueness that a Tier 4 skill should have. We have responded to this by changing Proficiencies implementation. Scatterbombs now increase the chance to critical hit on a per-pump basis. This adds unique value to the skill that similar skills in previous tiers lack. Other attributes of this skill have been rebalanced to accommodate this mechanic. We will be watching this skill to make sure that is delivers a fun and new gameplay experience to our Grenadiers.
- Explosive Nanites: Damage scale is now consistent with other Skill Proficiency abilities.
- Static map geometry (trees, rocks, architecture, etc.) no longer fades when first seen.
- Fixed shader issue that caused a very small subset of systems to error out when launching the game .
- Fixed bug with on-the-fly map loading (preloading map geometry disabled) that caused attached lights and collision volumes to sometimes load at the origin instead of being properly attached to the geometry.
- Changed logout timer from 30 to 10 seconds.
- Mission: Climbing the Corporate Ladder briefing no longer references the wrong NPC for completion.
- Mission: Twisted Metal: players now receive credit for both Neobot Wardens and Neobot Reconstructors.
- Mission: Missing Merchandise: Player flags now removed on when abandoning or failing a mission.
- Fixed an issue in the CELLAR Arena that allowed players to jump into the arena.
- Fixed an issue in the PvP Wargame Map that allow players to get in inaccessible areas.
- Map: Eloh Temples - Players will now only be able to access the Hospital point for the section of Eloh Temples they are currently in.
- Mission: Saving the Herd Patriarch: Objective for bringing a healing disc to Wohlgemuth will now complete properly.
For the full Patchnotes, go there.







Comments
There are currently no comments.