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Elder game content

Time for another quick, or not so quick update. The team is in correction and stabilization mode right now, and that’s a really good thing. I think balance has greatly improved, and a lot of the features that have been added are excellent additions to the game. You will see those on Tuesday and we look forward to your feedback on them. While it seems like now would be a good time to finally relax after months of crunch, that’s not why you play an MMO. So the question “what’s in store for the upper level player?” has come up, and I thought I would share a sneak peak of some of our plans. 

Some of these will come sooner rather than later and as with any development, nothing is set in stone and our plans could and will invariably change. Still, here are just a few of the features we are working on:

Personal Armor Units (PAU’s): When players get to level 40, they won’t just get a pony! Promotion to Level 40 comes with the option to train for certification in the PAU for the appropriate profession. Each PAU will have bonuses such as movement, more firepower, and different abilities per type. Each type is unique to the military role the player has selected. When visualizing the PAU, visualize the AFS Mech, although each will be very different… and may not necessarily be a mech.

Sneak peek: PAU for the Grenadier
Grendel – The surprisingly nimble Grendel has two machine gun turrets on each arm, providing a cone of doom a short distance in front of the Grendel. More impressive is the Hornet’s Nest capability of the Grendel, which when unleashed uses the remaining power of the user to determine the number of rockets unleashed on the opposing forces but does massive damage to surrounding units.

Command Opportunity: When you climb the ranks to level 50, you need someone to order around. Command Opportunity is the privilege the AFS commander has to control their own subordinate squad of NPCs. Teach them, outfit them, and give them commands on the battlefield. The more successful you are with your squad, the bigger and better your squad will become, granting you Command Points.

Flashpoints: The Neph generals aren’t happy with the setbacks in their bid to rid the universe of Eloh manipulation; therefore they have begun attacks on various worlds. Each Flashpoint will require multiple squads to solve. Certain objectives will need to be done simultaneously to fight back the Bane and each objective will require a dedicated squad that is at their best. Conquer flashpoints with squads formed of all players, or have a few players that have NPC squads at their command.

Clan Warfare: Clans will gain their own abilities for their members over time, meaning the leader will be able to select a passive buff that all members of the clan will have. This buff will grow in strength the larger the clan. Clans who go to war can wager these buffs and loot in clan wars. Eventually, clans will be able to lay claim to Control Points fighting off rival clans, and earning bonuses while they control them. There will even be AFS sanctioned Rivalry Zones where players have strategic objectives to fight over such as Capture the Flag, and Hold the Location.

These are just a few of the things we wanted to mention that the team will start working on after ship. (Which essentially means we are working on them now.) It is going to be an exciting next few months as we launch the game and watch how the game grows. As always your feedback is very welcome and encouraged via our feedback form.

Paul Sage
Lead Developer


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Comments


Very glad to see there is focus on elder game content. Keep the focus there! It’s what motivates ya.

Posted by Anton Qvarfordt on 7th October, 2007 at 11:12

That all sounds totally brilliant!!!  Good luck, and I can’t wait smile

Posted by CJ on 12th October, 2007 at 11:04

PUAs are cool. But adding jeeps or bikes would really fit into game climate. Hey Star Wars had those and it was a great feature.

Again if you look at MMO market there is no game where you can drive decent vehicle (other then SWG).

Thanks for reading

Posted by Adam on 4th February, 2008 at 20:10

The changes you are planning here sounds really nice, although I still feel some things are missing in giving TR the authentic sci-fi roleplay experience. One thing I have namely been missing is a large city, which could serve as a hub for meeting the other players, somewhere you could just hang out while not doing missions or such, with fear of using the W-word… think Ironforge or Oggrimar from World of Warcraft. It would be really cool if you could add a big space-station with connection to all wormholes, give it nice interior, a view of outer space through big windows and of course all kinds of shops and missions. I kinda feel we need a “home-base” since people are generally spread out a lot and it is sad not to see any big towns bursting with life. I hope you will consider my proposal.
Cheers-

Posted by Henrik Bjarke on 5th February, 2008 at 12:40
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