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Feedback Friday - 15th February 2008

  • What are you guys working on at the moment?

    As of now we’re working hard to get 1.5 out the door and on to the Public Test Server and ready for public consumption. Along with fixing any issues found by our QA Team in 1.5, the Developers are on their second week of working on the 1.6 build. Go devs go!

  • When will real info be released about PAUs? While drawings or computer models would be nice, I have more practical questions, such as if skill points will be necessary.

    We’re glad to hear all of the excitement from players about implementing PAUs into the game. As of now, we can provide the basic outline of the PAU system that our Lead Designer has shared and then our lips are sealed! Once PAU’s are closer to being implemented into the game, we will start disclosing both images and design features.

  • I noticed Item rarity does not affect tools repair or healing amount, is this the intended workings of tools or will this be changed to affect item rarity? Secondly with the changes and thus over all increase to the players health and armour levels will both repair and healing tools have the amount of healing changed to reflect this?

    1. The issue that caused item rarity to not affect healing or tools repair is being fixed in an upcoming patch.
    2. We are still investigating if any tweaks need to be made in this regard, but no changes have been made yet.

  • Injection Guns - what is the expected behaviour of initial shot and DoT (Damage over Time) damage as it applies to damage increases from pumps and armour penetration. For example should the % increases apply to both the initial shot or the dot or both? Same with armour penetration should the initial shot armour penetrate then the dot armour penetrates, or does the dot always fully penetrate, what is the expected behaviour?

    The Injector Gun was originally envisioned as a “fire and forget” weapon with a relatively weak initial hit but a powerful DoT. Bugs in its implementation and the overlap of its armour penetration skill-based effect and the natural armour penetration of Virulent damage have caused some balance problems with these weapons. Basically, there should be little difference between an initial strike and a DoT tick with this gun: they should do the same amount of damage with the same amount of armour penetration. Injector Guns have hard 20m range limits and they suffer no damage falloff within that range. We are currently working on fixing bugs and adjusting the damage output of Injector Guns.

  • Do the attributes that you choose for your character transfer to your pets? What about clones?

    No to pets, yes to clones. Clones of yourself and clones of you made by Reconstructor Bots are pretty much exact duplicates of your character, including attribute and skill point distribution. Also, when you Polymorph, the attributes of your Polymorph form are not influenced by your character attribute distribution.

  • Do I have unlimited clones?

    No. Your character receives 1 clone credit per completed Target of Opportunity quest in addition to the 1 clone credit you receive at levels 5, 15, and 30. There are also other missions in the game that award clone credits, such as the hybrid missions.

  • Click on the following links if you want to have a look at the previous Feedback Friday newsposts:

    Feedback Friday – 8th February 2008

    Feedback Friday – 1st February 2008

    Feedback Friday – 25th January 2008

    Feedback Friday – 18th January 2008

    Feedback Friday – 11th January 2008

    Feedback Friday – 4th January 2008

    Feedback Friday – 21st December 2007

    Feedback Friday – 14th December 2007

    Feedback Friday – 7th December 2007

    Feedback Friday – 30th November 2007

    Feedback Friday – 23rd November 2007

    Feedback Friday – 16th November 2007

    Feedback Friday – 9th November 2007

    Feedback Friday - 2nd November 2007

    Feedback Friday - 26th October 2007

    Feedback Friday - 19th October 2007

    Feedback Friday - 12th October 2007

    Feedback Friday - 5th October 2007


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    Comments


    Please read my post on this forum. The title says it all

    http://mytabularasa.com/trforum/showthread.php?t=593

    Posted by Kevin Scardifield on 16th February, 2008 at 8:38

    I sometimes play Tabula Rasa via my mobile phone in the train when I am not working while commuting. I wish to have an overview of the costs involved. How much traffic does an hour in the Wilderness generate while doing missions?

    Posted by Ligthert on 19th February, 2008 at 17:06
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