News
Feedback Friday - 29th February 2008
29th February 2008 15:00 Posted by Avatea
For this Feedback Friday, we would like to share the ongoing development plan for Tabula Rasa. Simply put, it’s a basic guideline of how we are addressing the addition of content, bug fixes, and other improvements in the game.
- How we are dividing our current development efforts:
- 1/3 of the effort is being spent on fixing bugs. We hate them, you hate them, and we’ll spend a good portion of our time getting rid of them.
- 1/3 of the effort is being spent on new features. New features keep everyone coming back for more.
- 1/3 of the effort is being spent on performance and consistency. Consistency is slightly different from bugs in that it may be seen as improvements to currently existing systems such as quality of life changes.
Right now, the top three new features we plan to add are Clan Owned Control Points, Command Opportunity, and PAUs. These have been picked for many reasons, but not the least of which because we feel they will each add another unique element to Tabula Rasa.
We’ve recently released some details on PvP improvements and Clan Owned Control Points. We feel improvements in this area will give a stronger reason to be in a clan, improving social ties and promoting competition. Also, this feature allows for re-playable content that is accessible by characters of in a large range of levels.
Command Opportunities will provide strong incentive for players to reach higher levels. Players will be able to invest time and effort into their subordinates to become more powerful and effective in team. This opens up a myriad of customization options. This also has an added side effect of making loot drops more valuable.
As well as providing another incentive to levelling, Personal Armor Units will provide a much needed visual identifier of stature on the battlefield. With PAUs we want players to look and feel impressive as well as the added benefits for each particular PAU.
- Improving the weapons and armour in our game so they are more desirable and better understood.
- Continued improvements to classes based on both developer input and feedback from the players.
- Improving UI and our social systems. We want it to be easier to interact with friends and clan members.
- No more areas where players die instantly without some information telling them this might be a bad area.
- Improvements in delivery mechanisms of content to players. Allowing more checks and balances so content can be released only at the time it is meant to be released.
Click on the following links if you want to have a look at the previous Feedback Friday newsposts:
Feedback Friday – 22nd February 2008
Feedback Friday – 15th February 2008
Feedback Friday – 8th February 2008
Feedback Friday – 1st February 2008
Feedback Friday – 25th January 2008
Feedback Friday – 18th January 2008
Feedback Friday – 11th January 2008
Feedback Friday – 4th January 2008
Feedback Friday – 21st December 2007
Feedback Friday – 14th December 2007
Feedback Friday – 7th December 2007
Feedback Friday – 30th November 2007
Feedback Friday – 23rd November 2007
Feedback Friday – 16th November 2007
Feedback Friday – 9th November 2007
Feedback Friday - 2nd November 2007
Feedback Friday - 26th October 2007
Feedback Friday - 19th October 2007
Feedback Friday - 12th October 2007
Feedback Friday - 5th October 2007







Comments
Is there anything going on about crafting ? how do u feel crafting can be improved or are u planning to leave it as it is ?
<Avatea> Further changes to the Crafting system are coming but we are prioritising other changes first.