News
ToO Assault and Defense Token Changes
3rd December 2007 16:59 Posted by Avatea
As of the last patch, you no longer get control token drops if you are 10 levels higher or lower than the token drop. We realize this has caused several people to be unable to complete some ToO missions. In the next patch Assault and Defense tokens will no longer be required to complete ToO missions so anyone who has completed all the ToO requirements except the tokens will auto-complete the ToO mission.







Comments
Finaly got rid of that requirement. It was more than tiring to fight against defending until deep into the Night.
Weird because with a level 23 I could get imperial valley tokens but not landing zone and I need 25 of those to finish the wilderness too :(
yay
i have a 21level char but alreadyi couldn’t hand in the token for divide.
May be the requirement shoud be change to “kill those defense/attack mobs in number”.
I can see u have addressed which mobs around the bass should drop tokens, so my little suggestion should not be hard to do.
I’m sadden to see this development (granted I had the time to do both defense and assault missions) as I think it devalues the point of ToO (in particular the word Opertunity) and the goal of the game (to confront and bring the bane threat to a halt). I do see why you have chosen to do it, and I hope that you re-introduce the defense/assault aspect again at some point (with the titles, please
).
What will be the new reason for attacking/defending control points?
People are still forced to fight back the Bane and hold a Checkpoint, because there are Mission-NPCs placed that vanish when the Base turns “Red”
I think once crafting is a bit more up and together attack/defence missions will be very important, as they are going to be the most definite way to get modification schematics, at the moment the schematics are useful, but not important. Especially at lower levels.